Michigan Offense Avg Yards Per Play
I used the UFR's to break down Michigan's average yards per play. I made a couple of different tables to help try and seperate the data. I didn't count penalties, and for pass plays I included sacks and scrambles.
Here are the tables:
Overall Yards Per Play By Formation | ||
Plays | Formation | Yards |
251 Plays | Pistol/Gun | 6.31 |
252 Plays | Ace/I | 6.28 |
42 Plays | Tackle Over | 5.26 |
Pass By Formation | ||
Plays | Formation | Yards |
167 plays | Gun/Pistol | 6.64 |
102 plays | Ace/I | 10.33 |
6 plays | Tackle Over | 18.5 |
Pass By Dropback/PA | ||
Plays | Dropback/PA | Yards |
275 plays | Both | 8.27 |
49 plays | PA | 13.48 |
226 plays | Dropback | 7.05 |
Run By Formation | ||
Plays | Formation | Yards |
84 Plays | Pistol/Gun | 5.67 |
150 Plays | Ace/I | 3.53 |
36 Plays | Tackle Over | 3.05 |
Favorite Run Plays By Formation | ||
Zone Stretch | Formation | Yards |
53 Plays | All | 3.35 |
1 Play | Pistol | 6 |
52 Plays | Ace/I | 3.25 |
Inside Zone | Formation | Yards |
45 Plays | All | 3.26 |
27 Plays | Pistol/Shotgun | 3.53 |
18 Plays | Ace/I | 2.83 |
Power | Formation | Yards |
40 Plays | All | 4.68 |
22 Plays | Ace/I | 4.86 |
1 Play | Shotgun | 0 |
17 Plays | Tackle Over | 4.4 |
Iso | Formation | Yards |
38 Plays | All | 3.42 |
34 Plays | Ace/I | 3.63 |
4 Plays | Tackle Over | 1.5 |
Inverted Veer | Formation | Yards |
15 Plays | Shotgun | 8.4 |
QB Draw | Formation | Yards |
15 Plays | Shotgun | 8.5 |
Inverted Veer Counter | Formation | Yards |
7 plays | Shotgun | 3.878 |
- YPP from ace/I and in shotgun/pistol are very similar
- We run the ball much better from shotgun/pistol
- Power is one of our better run plays
- 2 of our worst run plays, are our most commonly called run plays
November 13th, 2013 at 3:45 PM ^
November 13th, 2013 at 3:45 PM ^
Should be better now
November 13th, 2013 at 3:48 PM ^
November 13th, 2013 at 4:02 PM ^
November 13th, 2013 at 4:19 PM ^
November 13th, 2013 at 6:07 PM ^
Obligatory "she" equals "your mom"
November 13th, 2013 at 3:50 PM ^
November 13th, 2013 at 3:55 PM ^
The power yards are coming from the RB's. Most of Devin's carries are coming from Inverted Veer variations, which does have the same blocking scheme as power.
November 13th, 2013 at 4:07 PM ^
Runs from under center: less than 3.5 yds per carry. Not good. I wonder what this would look like if you completely excluded the Indiana game.
November 13th, 2013 at 4:10 PM ^
If you have all of the data in an accesible format, go ahead and put up some graphs as well. One I'd love to see is the cumulative distribution function for plays with a run play-call vs. pass playcall (includes sacks and scrambles). The usual thinking is that passing is greater is terms of yards per play, but that running is lower variance. However, my guess for this team is that the probability of acquiring X or more yards is always greater passing vs. running, even when X=1,2, or 3.
November 13th, 2013 at 4:27 PM ^
November 13th, 2013 at 4:28 PM ^
November 13th, 2013 at 4:37 PM ^
I can't create new posts, but this is a great story about Jake Long and how much Miami misses him. It also has some interesting parallels to our current o-line and leadership.
http://blogs.miaminewtimes.com/riptide/2013/11/homage_to_jake_long.php
November 13th, 2013 at 4:45 PM ^
Here's the data from just the rushing, but it is perhaps the most interesting in the set. Below is a graph of which shows play type (I will tell you formation for selected bars) as a function of average YPP based on the OP's data (I know, it should be "Yards" on the title):
Those three more common plays towards the right of the graph are Tackle Over (Ace/I), Inside Zone (Pistol/Shotgun) and Zone Stretch (Ace/I). So, yeah....
If you want the formations for other points of data, here's the table I created from the OP's data:
Play Type | No. Of Plays | Formation | YPP |
QB Draw | 15 | Shotgun | 8.5 |
Inverted Veer | 15 | Shotgun | 8.4 |
Zone Stretch | 1 | Pistol | 6 |
Power | 22 | Ace/I | 4.86 |
Power | 17 | Tackle Over | 4.4 |
IV Counter | 7 | Shotgun | 3.878 |
Tackle Over | 34 | Ace/I | 3.63 |
Inside Zone | 27 | Pistol/Shotgun | 3.53 |
Zone Stretch | 52 | Ace/I | 3.25 |
Inside Zone | 18 | Ace/I | 2.83 |
Tackle Over | 4 | Tackle Over | 1.5 |
Power | 1 | Shotgun | 0 |
November 13th, 2013 at 5:55 PM ^
Stop posting stats that don't comply with the narrative. Don't you know MGOBLOG rule #1?
November 13th, 2013 at 6:10 PM ^
Was this off of my UFR database? Be careful when using the raw data since I've had to go back and fix a lot of things in there. I'm trying to figure out a way I can group base plays with their counters.
November 13th, 2013 at 9:26 PM ^
Yes it is. I fixed a few things in the Minnesota game, and added the PSU, IU, and MSU games to it myself. It might not be perfectly accurate, but I think it still does a decent job at showing us some tendancies.
November 13th, 2013 at 6:57 PM ^
November 13th, 2013 at 7:04 PM ^
November 13th, 2013 at 8:26 PM ^
November 13th, 2013 at 9:35 PM ^
I actually don't think we run PA off of a stretch look very often. How many naked boots can you remember this year? We ran it once in the Nebraska game, but it was out of shotgun, a formation we haven't run stretch from all season.
November 13th, 2013 at 8:51 PM ^
just overcome with moar freaking statistics. Geez, I have an opinion on what a good looking woman has that a "not so attractive" woman has, but I don't need statistics to evaluate them. Our running attack is UGLY ... and it isn't going to improve this year. I'm so tired of unimagative play calling and beating our collective heads against a stacked front and playing for FG's and arghhhhhh.
Victor5 - you did a fine job reflecting this data and I do appreciate your effort to provide this to the MGo community ... I'm simply overloaded right now.
Go Blue!
November 13th, 2013 at 9:32 PM ^
I know what you are saying, but with out statistics people are going to selectively remember what they want to remember. It's kinda like remembering all the hot chicks you hooked up with in college, and then going back and looking at their pictures realizing they weren't all hot.
November 14th, 2013 at 3:55 PM ^
that's why memory is sooo much better than reality !
Go Blue!