NCAA 11 No Huddle
http://ncaafootball.easports.com/blog.action?blogId=NoHuddleOffense
The website lists the teams that run a spread, air raid, or multiple offensive set...and how aggressive their no huddle will be...Michigan was given a Regular rating for aggressiveness....I can't wait to see Denard run a hurry up offense this year...
How many times did we see RR screaming at Tate to hurry up? Yet, Tate never did, he kept it at his own slow pace. That's why I think Denard will start, he actually ran a Hurry-up when he was behind center.
Yeah I totally agree, man.
Have you ever thought about submitting a resume to ESPN or SI? I really think you should.
Has there been an improvement to the no huddle in the video games since 09? I have always hated no huddle due to the fact that it is not realistic at all. You have to run to the line, everyone gets set and then you have to change your play, all while using pretty much the same amount of time you do just doing a regular huddle.
Always hated that. Maybe they fixed it in NCAA 10 but I have only played 09 most recently.
The only real benefit in '08-'10 is the fact that you don't get to switch defensive packages, and defensive players get more tired. Before '08 I have no clue cause I've never played them...
The no huddle is the best it has ever been. You can call the play while the team is going to the line. There is a quick play menu which you pick from as everyone is rushing to the line.
Longtime NCAA player yet never checked out Online Dynasty
How does the online Dynasty exactly work?
I have never signed up, but I am trying to get together a group of friends where we each have a team. How exactly does that work? Can we recruit against each other?
Also, can you play cooperative in Dynasty Mode on Xbox Live? or only head to head?
Each person in it controls a team. Usually people will have everyone be in one conference, but it's not required. After that, it's basically the same as regular dynasty, just with all the other teams controlled by people. You will play both human and CPU opponents, and recruit against each other as well.
Personally, my buddies and I are making a custom conference consisting of mostly B10 schools with a few 'premiere' programs thrown in. We tried to keep it as close to plausible as possible. Our conference is: Texas, Nebraska, Minn, Iowa, Wisco, ND, MSU, Mich, OSU, PSU, Purdue and Pitt. We don't have enough people to fill all the teams (intentional to keep the pace up) so the CPU teams are Texas, ND, OSU and PSU. The thought is that these teams will always be good so the computers won't be irrelevant after a few years.
EA also has really stepped up the features outside of the games for Online Dynasties. You can control your team (set lineups, recruit, etc.) on your computer. In addition, EA now generates game reports for each game played and you can go in, edit them, and add photos and videos, which you can easily save right after you play the game. At the end of the week, there is a 'Week in Review' report which recaps the games and updates you on your recruits.
Altogether, this is by far EA's best effort at an online franchise in the history of the series. I'm really looking forward to it.
Thanks for the info. I have been reading about the advancements and figure this is going to be a pretty solid game. The demo is way way better than last years game.
If I have a group of friends play as Big Ten teams and put the rest as CPU players; we would in essence be able to recruit against each other? and I also would have the ability to force ND into the conference :)
You definitely recruit against each other. You can see which schools the kid is interested in so it shows you which of your friends they are interested in, even highlighting the user controlled teams to make it easier. Imagine you and your friends are playing a dynasty on the same system at the same house. The online dynasty works exactly like that except you don't have to all be together. It's pretty sweet.