NCAA 14 Demo thoughts; MGoBlogger PSN/Gamertag list

Submitted by Wolverine Devotee on June 18th, 2013 at 2:47 PM

The NCAA 14 demo has been released today. Xbox got it a few hours ago and it was just released moments ago on PSN and is now downloading for me.

Any thoughts from anyone who has played it?

Plus, let's create an official list of MGoBlogger gamertags and PSN IDs-

Mine: WolverineDevotee



June 18th, 2013 at 3:29 PM ^

Am I the only one who got error messages for like an hour before it would let you download? Also it looks like it may take a while to took me 5 minutes just to get to 3%


June 18th, 2013 at 3:33 PM ^

XBL- Greasypickle22 (this was made freshman year, dont judge me)

mostly NHL 13, UMVC3 and Injustice at the moment if anyone ever wants to play.


June 18th, 2013 at 4:06 PM ^

Tried to walk my 7-year old son through the download process for Xbox so it would (hopefully) be downloaded by the time I make my hour drive home.  No dice.  Too much confusion and I probably shouldn't have put so much pressure on a 7-year old.  LOL


June 18th, 2013 at 4:59 PM ^

but I borrowed my friend's NCAA '12 last year and NCAA 14 looks exactly like 12. Is there really this little progression from year to year?


June 18th, 2013 at 5:12 PM ^

I was initially prepared to say the same thing. I have 12, and didn't purchase 13 because I couldn't tell much of a difference. I'm pleased by what I've seen so far this year, though. The visuals and presentation are recycled, but I don't care much about that. The blocking appears to be improved, the playbooks are much more varied (I basically have Oregon's '12 playbook memorized. It did not have shovel options, midline reads, inverted veers, or a bunch more spread option stuff), you can now make proper cuts while running, and the defensive AI isn't near as dumb while defending option pitches. There are still a bunch of problems that I've seen, and I probably won't end up buying it, but 14 is much improved from 12.  


June 18th, 2013 at 5:39 PM ^

Agree 100%. Anybody trying to defend this title needs to look at the FIFA franchise. They radically overhaul their gameplay ever single year in a variety of ways, despite already A) having an amazing game and B) being the clear #1 soccer game on the market. '12 was the greatest soccer game ever made, and then they completely overhauled attacking AI, dribbling mechanics, presentation options, and player contact physics (something NCAA, a football game, doesn't even have) for '13. For '14, they have an entirely new shielding mechanic, improved dribbling, even better defensive AI, and entirely new ball projectile physics.

The NCAA franchise hasn't made a single improvement like that in years, much less a half dozen a year. They just try to make the presentation a bit flashier, give the game a few more tackling and catching animations, and fiddle with the sliders to try to fix gameplay issues.

Yes, FIFA's budget is much higher. I understand that's the reason, but it's not a good enough excuse for me to buy NCAA games. Wake me up when NCAA has a physics engine that makes sense (not just a set number of animations for tackling that players are sucked into), or blocking mechanics that even remotely imitate the actual game. Until then, I'll pass.


June 19th, 2013 at 7:54 AM ^

Your rant would be right most years, but this year they actually did change half a dozen things in the same year. 

If you're the type of person who doesn't play NCAA EA games much, you're probably not going to notice a huge difference, but for the people who play it a ton, this is basically a different game from '12 or '13.


June 18th, 2013 at 6:21 PM ^

We have 1 opening in our PS3 2014 dynasty. We've played since 2012. We are all starting as 2 stars and are very committed to advancing every couple of days. Heisman settings and normal house rules. Let me know if interested....

PSN: RaleighGoBlue


June 18th, 2013 at 7:46 PM ^

still play the wrong song when OSU gets a touchdown lmao BUT THEY BETTER have the banner jump in the game. I was pretty pissed not seeing that. Running is smoother and even I agree that the tackling has gotten a lot better than in 13. As for the graphics meh not a whole big difference. Pretty good overall. Whooped OSU in this one good too. Gardner was 22/31 with 254 yards passing and around 143 on the ground. Fitz tore it up over 300 yds rushing with about 20 carries. Loved killing Miller multiple times with Ryan


June 19th, 2013 at 12:11 AM ^

I ran an inverted veer with Gardner that looked sweet as hell as it opened up for a 45yd gain.   For this play alone Brian will be playing this game on a loop for 4565 straight hours and retire from MGOBLOG.


June 19th, 2013 at 1:54 AM ^

I finally got a game in. This game is going to be a lot of fun. The option game seems a lot better and receivers were able to get open for once. One quick scan of the field and you can generally find someone open instead of every one of them being blanketed. I actually saw a CB make the wrong read on the route, which was left my receiver arm-wavingly wide open. Then, my offensive line held out long enough to make the safety pick a receiver on 4 verts. That was 6 points. I'm going to enjoy putting a playbook together, in this game, that makes the defense wrong on every play.

Half Blood Dut…

June 19th, 2013 at 7:16 AM ^

My bro and I stopped getting Madden and NCAA after 2008 because it is stupid you couldn't outrun defensive linemen with Vick or Denard. But this looks fun! Definately getting NCAA 14 and Madden 25 (yes just because Denard and Barry are on the covers)

Side story:
I get on Xbox Live yesterday morning, no demo out yet. Someone on my friends list tells me that Fable 3 is free to download and I end up playing that for hours.


June 19th, 2013 at 8:48 AM ^

For xbox live is the same as my mgoname:  MikeCohodes

I'm not big on sports games though, I prefer FPS, mostly the Left for Dead and Borderlands franchises. Feel free to add me though!


June 26th, 2013 at 1:51 PM ^

I think this game will be the best since 2006. The fact that you can run all these option plays (inverted veer, midline read, etc...) make up all the other shortcomings...