Moving Picture Pages: This Is Not A Stack

Submitted by Chris of Dange… on November 5th, 2010 at 12:40 PM

This Moving Picture Pages (original PP is here) looks at one piece of evidence that Michigan does not run a true 3-3-5 stack: the placement of the MLB. Kenny Demens is positioned several yards closer to the LOS than the MLB is in the West Virginia implementation of the 3-3-5 stack. Brian compares the play below to a play in the 2007 WVU-Rutgers game, where the MLB is positioned six yards back of the LOS. I don't have video of that game, and I'm kind of relieved about that, because I'd be tempted to try a side-by-side mashup of both plays together, and frankly my video editing skills aren't anywhere near good enough to pull that off.

Analysis and text courtesy of MGoBlog.

Wha'happon: It's the sixth play of PSU's first drive of the night. Michigan walks up Kovacs late to put seven in the box, which is a good thing, because he trips up Royster on the counter play. That slows him down enough that Demens and others could hold the gain down to four yards, when otherwise Royster might have broken it.

Brian adds a lot of analysis after the still shots, so be sure you go read the book after you see the movie, so to speak (oh, who am I kidding? You've all already read the book).



November 5th, 2010 at 2:14 PM ^

The speed was an upgrade from last time for sure.  Though, at the start I found myself wishing it was faster, but near the end it seemed perfect.


This is so much easier to understand than the book!


November 5th, 2010 at 3:21 PM ^

I wonder if the reason that Demens was stuck behind Ezeh was because they are playing so close to the line. Ezeh took a second to read before reacting to make sure it wasn't a counter so that he wouldn't get caught on the line. Demens reads and reacts right away, which helps on most plays, but not counters. It would seem that moving them both back 4 yards behind the linemen (where they are supposed to be in a 3-3-5) would allow both to attack right away. If Ezeh is still reading, waiting, then reacting, then we know the problem was Ezeh and not the system.


November 5th, 2010 at 7:18 PM ^

Great work again.  Though, I think the timing was a little better on the last one.  I found myself struggling to read and analyze what was actually going on (though, that may just be me being slow witted).  I'd be curious to hear what others think, but my opinion is it would benefit from just a second longer at each cut.  In all though, really awesome.


November 5th, 2010 at 11:07 PM ^

I'm kind of a noob, I sometimes have a tough time figuring this out, but with the circles on each player the comment is about, It's relly helping me get better at grasping the concepts.