Neck Sharpies: Don Brown Blitzes IV

Neck Sharpies: Don Brown Blitzes IV

Submitted by Seth on October 11th, 2016 at 12:11 PM

Okay so I’ve talked about this before. Maybe more than once. But Ohio State loves this play, so much that its variations account for 3 of the first 4 plays on Curtis Samuel’s Oklahoma highlight reel (and 2 more are counters off it).

Inverted Veer (again)

This play is called “Inverted Veer” or “Power Read.” It was the staple of the Borges-Denard/Devin fusion cuisine era, because it is the mullet of offensive plays: manball business in the front, spread party in the backfield.

Here’s a basic setup:

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The offensive line is blocking like power C: block down and pull from the backside, and cave the frontside.

A second after the snap reveals why it’s such a devastating play:

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While a good ol’fashioned zone-read might option a backside defender, inverted veer options the playside end man on the line of scrimmage (EMLOS). That defender is allowed into the backfield and optioned: if he comes up too far, the ball is given to the running back, who accelerates away to the outside—You’ve been EDGED! If the end gets wide to prevent the running back from getting the edge, that opens up room for the quarterback to dive into the gap behind him—You’ve been GASHED!

[Hit THE JUMP for variations, and how Michigan defended this]

Neck Sharpies: Uche and the Weakside Shuffle

Neck Sharpies: Uche and the Weakside Shuffle

Submitted by Seth on May 24th, 2016 at 10:00 AM

Everyone's got their recruit they're over-excited about, but I've fallen hard for the first Don Brown potential dude, Joshua Uche. I figure I should explain why.

So we all remember this, right?

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This is now run 100 different ways, with all sorts of guys to read and all sorts of places to attack. The idea is usually the same: leave an edge defender unblocked and read him off while the QB is holding the ball in the RB's breadbasket. It's "zone" because you're watching that blue circle, not the guy in it, since defenses will screw with you otherwise by having the end dive in and a linebacker appear or something. It's "read" because once you've ID'ed the unblocked defender, you watch to see if he's going to take the RB or the QB, then make him wrong.

Now that it's approaching 30 years old, defenses have had a long time to adjust to it. But like the option, or Power, or the Veer, or west coast passing route combinations, it's a good enough base play to remain a standard feature in most college offenses. That means every college team has to spend practice time learning multiple methods to stop it, and probably will as long as the sport lasts.

Don Brown's BC playbook was no exception, devoting over a tenth of the document to beating spread things. Today I'd like to introduce Brown's particular version of zone read defense, then zoom in on the vanilla zone read stopper play and what it means for the kind of player he wants at "End", i.e. the weakside defensive end. I don't want to get into all of the run fits and stuff, but since we just ran Josh Uche's recruiting profile I thought it would be cool to go over exactly what he was recruited to do.

ZONE READ STOPPERS

Every coach has his own tweaks, but strategies for defending the mesh (that handoff decision) usually follow along a few similar ideas:

1. Delay the mesh for so long that the rest of the defense can react, beat their blocks, and corral the ballcarrier.

  • Pros: Doesn't use an extra defender/vanilla response.
  • Cons: Hard to do, requires the rest of the defense to win blocks, extra time for play develop can also work against you.

2. Scrape exchange. Attack one or the other to force a fast decision and bring another defender (usually from somewhere he's not expected) to bring down the other guy.

  • Pros: The paper to this particular rock.
  • Cons: You're using two defenders, opening up scissors.

3. Blow it up. Send that unblocked guy right at the mesh point itself.

  • Pros: Aggressive. Against college quarterbacks this may trigger all sorts of bad reactions. May give you a few extra opportunities to hit the quarterback.
  • Cons: A good ZR team will calmly hand it off.

A lot of teams will have one they feature more than the others, depending on the abilities of their personnel and what kind of team they're facing that week. Like, if you're more worried about the QB running than throwing you may scrape them all day. If you're facing a true freshman 3rd stringer they just ripped the redshirt off of maybe blow it up. If the zone read is just a sideshow and the real threat is the RB you may go in with just the delay. If you're facing a team that uses the zone read as a big part of its offense you really ought to have all three, and different variations of them perhaps, so the offense won't know what's coming.

Of these, the delay is good ol' rock-on-rock.*

[After the JUMP: why Uche looks like he will excel at rock]

Neck Sharpies: Not Getting Even

Neck Sharpies: Not Getting Even

Submitted by Seth on December 2nd, 2015 at 10:11 AM

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This would not go over well.

After the injury to Ryan Glasgow Michigan has struggled to stop zone running. Indiana and Penn State tore the defense to shreds on stretch or outside zone, until Penn State decided the thing that got them two huge gains in three attempts wasn't worth using again (please keep James Franklin forever kthx). I drew that up last week and found Michigan was still trying to defend runs by shooting the DL upfield and dominating one-on-one matchups up front, as opposed to soundly preventing guards from releasing onto the linebackers.

With Urban Meyer, one of a few true masters of modern running attacks, doing the planning for the Game, we knew Michigan's defensive coaches would have to pull something out of our butts to stop it. Here's what we found in our butts:

Michigan broke out a 3-3-5 defense with an "even" front. Offensive coaches have different names for fronts but the basics are:

  • Under: NT on the center, shaded to strong. DT on a guard. (aka Weak, 50)
  • Over: NT on the center, shaded to weak. DT on a guard. (aka Strong)
  • Even: DL are lined up over guards, none over the center. (aka Split)
  • Okie: Center is covered, guards are not. (aka 30)
  • Bear: Center and guards all covered. (aka 46, Eagle, Double Eagle)

These can be split into "Odd" (under/over) and "Even" (Even, Okie, Bear). It is usual for just about any defense to come out in multiple fronts over the course of a game, though Bear and Okie are more rare than the other three.

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Anyway that's what that means. By putting guys over the guards it makes it tougher for them to release to the next level. Michigan State used to love their even fronts back when Bullough was their best run defender, and that tells you something about the design of this defense. Tweaking your defense is about making life hard on your better players so things are easier for the rest of your players. "Even" makes life hard on the MLB, since that center is getting a free release unto him.

There's nothing 100% unsound about this defense. Depending on the offense's play, one LB is likely to get a center on him but the other is often a free hitter. If your LB eating the block is good at beating those consistently, or your free hitter is a ninja who sniffs out the play and attacks ferociously, or your unblocked guy is coached to play aggressively against an option you can defeat a basic run play regularly.

[After the JUMP, we totally can't]