Unfortunately I was at the Pistons game so I was unable to watch the game, but from the sounds of it, the officiating was horrendous. My question is should someone have gotten a technical to fire UM up in the second half? Sometimes a well placed technical foul can lead to more inspired and determined play and can also open the refs eyes a little. Granted, this thread could be a waste of space as I couldn't watch the game and tech might have been a bad idea. Growing up with a basketball coach for a father, one who rarely showed much emotion but didn't need to because he was rarely out-coached, I always wondered if "blowing up" every now and then would benefit the team. Thoughts?
Should the Bee-liner have gotten a tech?
this situation. It was late in the game and we were trying to hold on to a slipping lead. Giving them a free few points probably wouldn't have helped with 4 minutes left in the game. But we lost, so who knows it might've worked.
i could have seen him taking a tech was after the flop that gave deshawn his 4th foul...but as said above there is no reason to give up free points that late into a game...
I was yelling at Beilein to get T'd up for about two straight minutes (9:00-7:00) during the 2nd half as the lead was slipping away. As a coach, I've always been a big advocate of the technical making a huge difference in the officiating and your players' energy. Once had 12 calls to 1 against my team pre-tech and ended the game at 14 apiece.
I don't think our problem was a lack of fire. The only time I thought we lost focus was during the last five minutes or so of the first half. At the end of the game we played hard, but just didn't get it done.
I think people are making a little too much of the officiating. For most of the game, we had more FT attempts than they did. (They finished the game with three more than us, after we fouled on purpose a few times.) And it's not like we had a gigantic lead that slowly slipped away. For most of the game our lead was 5-8 points, with the teams trading mini-runs. We just couldn't come up with one last mini-run at the end.