Recruiting: IMG All Madden 7on7
I will be working at this tournament at IMG on Saturday and Sunday (about 8 games). Does anyone know if we have any recruits playing, I cannot seem to find a roster of players.
http://www.imgacademies.com/madden-football-academy/football-department/imgmadden7on7/
From the packet I recieved..
Schedule of Events
Dates:June 25-26, 2011
Schedule:Saturday:
FOXSports.com/Scout.com11:00AM-12:00PM
Media Hour
Event Check-in12:00PM-2:00PM
Coaches Meeting2:00PM-2:30PM
NCSA & Hydration Presentation2:00PM-2:30PM
Team Warm-ups2:30PM-3:00PM
Pool Play3:00PM -7:00PM
Welcome Reception presented by7:00PM-8:30PM
Sunday:
Bracket Tournament9AM-2:30PM
-Double Elimination
Championship Game3PM-3:30PM
Awards Ceremony3:30PM-4PM
Team FormatMaximum of 24 players & 4 coaches per team
Since it's in Bradenton, I doubt that there will be any kids there that are strongly considering Michigan. As much as it pains me to say, Florida Wolverines are becoming critically endangered.
Teams are from all over the country.
How do teams get into tournaments like this? Also, are there funny rules regarding rushing the passer, etc? I've never witnessed a 7 on 7 game.
Generally, there is no rushing the passer at all. All the tournaments I've seen have a "shot clock." A clock begins counting toward zero at the snap of the ball, and the QB must get rid of the ball before it hits zero. I want to say it's in the neighborhood of 4-5 seconds?
but it sounds like the old "one-apple, two-apple..."
Stewie is staring at your avatar.
I am a bit perplexed as to why we seem to have almost completely pulled out of Florida. I know someone mentioned that it seems as if we no longer have the ties down there, but what about Greg Mattison? He recruited that area for a while when he was the DC at Florida, I wonder why that's not the case now.
I really don't know much about recruiting but my guess would be that since the states of Michigan and Ohio are have a lot of talent in 2012 that coaching staff put a lot of emphasis on these local kids. Since Magnuson is only commit outside of the midwest and only 1 of a couple (2 or 3 IIRC) that are not from Michigan or Ohio. It'll be interesting to see if they do recruit Florida in the coming years though.
I agree completely-you can already see the coaches are starting to spread a much larger net for the class of 2013. Out of 13 offers given only 5 are in the midwest, with 3 from Georgia alone.
Official Rules
Field Dimensions
- 40yards in length – 40, 25 & 10 are the first down lines
- 160’ in width
- 10 yards deep in End Zone
Team Members
- Players: Each team has a maximum of 24 players. Players will not be accepted into the event as individuals. All players must be a part of a team.
- Coaches: Each team has a maximum of 4 coaches. Coaches will be allowed on the sidelines only during games.
Scoring
- Six (6) points for a touchdown
- One (1) point for a PAT from 3 yard line
- Two (2) points for a PAT from 10 yard line
- 2 Points for Defensive Stop on downs / 3 Points for interception (no runbacks for safety reasons)
- Turnover on a PAT is dead ball
- Official scores will be kept by field referee and sideline scorekeeper.
Game Times
- Twenty (20) minute running clock with last 2 minutes played as regulation football game with clock stoppages as regulation NFHS football game. During the last two minutes, all completions must be advanced past the line of scrimmage, otherwise the clock will stop. Sacks in the last two minutes stop the clock as well.
- 1 timeout per team – (30 seconds) during tournament play
- Overtime: Only duringtournament bracket playIf overtime is required teams will alternate three (3) plays from the ten-yard line. Each team has an attempt to score in each overtime period. Starting with the 3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line. Overtime periods are not timed.
Officials
- Each game will have a Referee/Field Judge and Back Judge
Additional Game Format Rules
- Teams must be onsite and ready to start on time. If a team is late or cannot start on time, the game clock will begin and whatever time is left on the clock will be where the game starts. The team that is late will begin on defense. If a team is late by 10 minutes or more they will forfeit the game.
- Pool Play -Coin toss to determine choice – No halves;
- Bracket Play - Higher seed gets choice
- All teams are required to wear the designated tournament uniform.
- Players are permitted to wear standard football cleats with plastic or rubber spikes. No metal spikes are allowed.
- Ball always placed on the right hash mark when at the 40-yard line.
- No kicking or punting
- Field is marked at 10 yard intervals the40, the 25 and 10 yard lines or 15/15/10 yard intervals
- No penalty would be assessed in excess of the 45 yard line. If a penalty would move the offense beyond the 45 yard line, the offensive team shall be charged with a loss of down. 40
- No passer may run with the ball. All passes must be thrown forward. A pass caught behind the line of scrimmage be advanced by that receiver past the line of scrimmage in the final 2:00 minutes or the clock stops. The only laterals that will be allowed will be laterals that occur after the completion of a forward pass.
Special Rules
- No blocking. No advancing interceptions
- Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Player will be expelled if ruled unsportsmanlike & flagrant).
- Fumbles that hit the ground are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in effect on snaps.
- Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be a loss of down.
- The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
- If release is under 4.0 seconds, the play goes on.
- If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing).
- Game manager - placed on the 50 yard-line to keep score for his field (both games) and to assist with crowd/player control. (This may be a coach).
- Defensive Pass Interference will be a spot foul (1st down at the spot).
- Responsibility to avoid contact is with the defense. There will be NO chucking, or deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5-yard penalty).
- Offensive pass interference is a 5 yard penalty and Loss of Down
- Interceptions may not be returned – 3 points awarded on interception. Points for defensive stop and interception are not “added together”. One or the other ends a possession with defensive points.
- Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5-yard penalty from the succeeding spot.
- The offensive center is not an eligible receiver (teams must have a center).
- The center will be responsible for setting or re-positioning the Referee's bean bag at the line of scrimmage.
- No taunting or "trash talking." (5-yard penalty & expulsion if flagrant or repeated).
- The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. (There is no kicking). No 4th downs. 3 downs in all zones
- Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any/all state qualifying tournaments and the state tournament.
- Any dead ball penalty on the defense AFTER a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.
Pool Play Tiebreakers
- If two teams are tied at the end of pool play, the first tiebreaker shall be head-to-head records.
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If three or more teams are tied at the end of pool play, the following criteria will be used to determine winners
- Head-to-head records
- Point differentials Points allowed (Differentials encourage poor sportsmanship)
- Points scored
- Coin flip