OT: NCAA 12 First Impressions

Submitted by MichiganMan2424 on

So far I'm very dissapointed. I've played a good amount since I got it, and I am very dissapointed in it. This new tackling system they were so proud of is very choppy to me, more like Madden's system which I hate. The amount of dropped passes has increased a ton as well. I liked '11 much better by first impression.

Randy Marsh

July 13th, 2011 at 8:55 PM ^

When playing on heisman difficulty, do they still have the linebackers do those ninja leaps where they jump 6 feet in the air to knock down a pass? That pissed me off the most.

mrduckworthb

July 13th, 2011 at 8:58 PM ^

 

If you adjust everything then you can improve the gameplay a ton. At first I wasn't impressed but now that I have everything set up it is harder than last years. I haven't played much on defense because I am an O-Coordinator in dynasty, but the offense is much harder. I like it...but man I am getting frustrated. The new tackling system and the new defense zone improvements make offense a lot harder too.

AmaizeingBlue

July 13th, 2011 at 9:05 PM ^

Did anyone notice the new touchdown celebration where the player takes a knee like Denard does?  I've only seen it in Road to Glory, but it happens about every time I score a touchdown.  I'm pretty sure one of the leading developers is a Michigan alumn...

BlueBarron

July 13th, 2011 at 9:06 PM ^

Does anyone else feel like Heisman difficulty got harder? I skipped '11 so maybe I needed some experience from that, but coming from '10, it just seems way more difficult. Western Michigan was giving me trouble.

Philbert

July 13th, 2011 at 9:09 PM ^

I've been happy if your having drop balls turn catching to conservative and user catch them. Great indepth mode and creating a play book is awesome for me. They paid a lot of attention to detail and I love it. I just need hoke to get fired in that game so my offensive coordinator from Toledo can take his dream job as the head coach of the maize and blue lol /s

chunkums

July 13th, 2011 at 9:17 PM ^

I feel like the zone coverage makes the game worth it.  Zone was abysmal in the last game to the point where I was missing 2-3 passes a game.  Now It's considerably harder to pass the ball.

Jaysin1414

July 13th, 2011 at 9:26 PM ^

I've been really happy with it so far...with 2 notable exceptions.

1) Terrelle Pryor is still on the Buckeyes.  I know this will be rectified with updated rosters, but I found myself wanting to yell "FREE TATS!!!" at the TV while I was playing the Buckeyes.

2) I didn't like that Denard didn't have dreads. Little qualm, I know...but c'mon...how hard was that one to do?

What I really like is the running game vs. last year's edition. I actually feel like there's a reason to hand the ball off and get the opposing D to start inching in to stop it and bang 'em with some quick passes to the TE for a quick 10-15 yard gain. If they drop deep; however, Denard is going to make 'em pay with a 20 yard scamper. He does get hurt a lot in the game though....which, while true to last season, sucks - seeing as I have it on good authority that he's made of pure adamantium this season.

Truth be told, I like it a good bit better than last years, but it's very evolutionary - with little that is a huge leap forward from previous editions.

 

Blue since birth

July 14th, 2011 at 2:53 AM ^

It only gos to face 9 for me (none have dreads) with Denard. Other players have them and more faces to choose from... Devin Gardner has dreads available.

Does this have something to do with not being online with my 360 at the moment and I need an update for Denard's dreads?

Fresh Meat

July 13th, 2011 at 9:29 PM ^

This game is really good I think.  My main complaint is it seems too easy to throw the ball deep.  Even on Heisman, if you just call four verticals everytime there is almost always someone open.  The safeties don't turn and run when someone is going deep nearly fast enough.

MichiganMan2424

July 13th, 2011 at 9:39 PM ^

In the past couple games, if you call 4 verts every 3 plays, almost everytime at least once a guy will be open. I try not to do that and mix up my play calling to make it more fun, but if I ever need to, I just do that. For example, I modified my schedule as Michigan to play at Alabama in Week 3. I was down 6-3 with 30 second sleft on Heisman, ball on my own 32, no TOs, so I call 4 verts, and I score on a 68 yard pass to Vincent Smith. They need to change that,

Dreisbach1817

July 13th, 2011 at 9:36 PM ^

Is that better this year?  The thing I didn't like about '11 was that most recruits were just bad players (3 stars were basically maxing out at 80).   So after 3-4 seasons, you had an incredible disparity between the 5 star recruits and the 3 stars.  Most teams became all B-/C+ after 4 years.

Have they improved that at all?

MichiganMan2424

July 13th, 2011 at 9:41 PM ^

It got to a point where FCS schools were regularly beating lower tier FBS schools. I haven't simmed far enough into my dynasty to figure it out, but I doubt it. My guess is it's still there.

M-Wolverine

July 14th, 2011 at 10:30 AM ^

Since they improve every year?
<br>
<br>I still saw recruiting battles with Bama, Texas, OSU, USC. Maybe the 2nd tier teams have gotten suckier, but they were still recruiting well.

ntl002

July 13th, 2011 at 9:38 PM ^

Basically feels like NCAA 11 with minor tweaks. The tackling system is a little better, zone defense makes passing a little tougher, and shotgun running is more realistic.

Also, the quarterback doesn't have that stupid looking stance when he's in the shotun anymore, which makes me extremely happy. (I know, pathetic) 

On another note, would any PS3 users like to create an online dynasty? I don't have the time to run it, but I would love to participate.

orobs

July 13th, 2011 at 9:47 PM ^

played 1 play, denard out for season.

restarted season.

 

WMU: 2 scrambles, denard out for game.  Vincent smith gets 150 yards against  broken vertebrae, out for season.

First half Notre Dame, denard strains abs, out for half.  

....WTF?

MrVociferous

July 13th, 2011 at 9:58 PM ^

The three lowest rated guys on Michigan's roster are Smith, Denard, and Molk -- in that order.  To be fair, in real life, its pretty rare for any of those guys to last too long in a game without getting hurt.

hail2mich

July 13th, 2011 at 9:54 PM ^

I really like the game too. My biggest problem has been my defensive linemen jumping offsides whenever my opponent does a hard count. I can have the gameplan for the D-line on conservative, and they will still jump.

BradP

July 13th, 2011 at 10:00 PM ^

It is really strange.

It seems like they amp up the difficulty unfairly for some games.  Playing as SDSU, I will be able to put 500 yards on Wyoming, but against Colorado State, they would play a three man front and the nose tackle would split the double team on nearly half of my runs.  Running can be so difficult in some games that I just completely avoid it as 75% of them are drive killing losses, and the other 25% go for 2-4 yards.

Another problem I have is that they seemed to over do it on the defensive backs this time around.  Receivers won't even make an attempt for a ball that is slightly over their head (I know I should user catch), but I have two or three interceptions a game (against the odd team it wants me to lose to) where my receiver got a step on the safety, yet he makes up the ground and makes a leaping Willie Mays catch for the interception.  I was throwing about 5-6 interceptions a game at first.  I have cut out the really bad ones, but I am still getting those few where the defensive back goes Dean Cain on me.

And the screen play is completely busted.

They fixed a few of the major problems, and it feels like an improvement, but it really feels like you have no chance to beat an equal team on the road or a higher ranked team.

omahagoblue

July 13th, 2011 at 10:03 PM ^

I'm starting out low as an OC at Western Kentucky... My QB and HB have never made it out of the first quarter without an injury through 5 games. I think I will run out of QBs. Prepare to either turn injuries off or build your team to have at least 6 QBs. At least with Michigan as a worst case scenario you can go to Gallon at QB. Western has nothing.

beangoblue

July 13th, 2011 at 10:44 PM ^

http://www.operationsports.com/news/493330/ncaa-football-12-rosters-ava…
<br>
<br>Didn't want to start a new thread (someone feel free to do so if you think it deserves one) but gaming tailgate has a preliminary roster out. Looks like they will release another roster with more edits made but these will suffice for now. Enjoy!
<br>
<br>Patrick Morty - For 360 Users
<br>gamingtailgate - For PS3 Users

orobs

July 13th, 2011 at 10:51 PM ^

the fatigue in this game is absurd too.  You scramble one long play with denard, and devin comes in to relieve him the next play

MGoBlue96

July 13th, 2011 at 10:54 PM ^

I would wait for the OS community rosters to be completed, since they have corrections such as players being removed from teams(I am looking at your T.Pryor) and correct depth charts. I read in post there that the community ones are about 90% done, which means it will only be a couple of days before they are completed. They are better than just the named ones.

brandanomano

July 13th, 2011 at 10:58 PM ^

I'm in my second season as UM. I did custom conferences to add ND and Mizzou to the B1G. Turning injuries off would be a good idea, as Denard gets injured way too often. I have to use Bellomy a ton because I redshirted Gardner. 

Overall, I'd say it's a good game (I made the jump from 10 though). The animations are much better as far as running, catching, and tackling go. Recruiting is more difficult but once you put together a really good season or two it becomes easier. My first season I only signed like 16 recruits and none of them were five stars, mid-season I have 3 committed already. All WR's though haha