So far I'm very dissapointed. I've played a good amount since I got it, and I am very dissapointed in it. This new tackling system they were so proud of is very choppy to me, more like Madden's system which I hate. The amount of dropped passes has increased a ton as well. I liked '11 much better by first impression.
OT: NCAA 12 First Impressions
Denard is unfairly fast, so I like it
To be fair to EA, Denard is unfairly fast in real life as well.
And Vicky showed me her boobies, and I liked them too
I don't recall Vincent Smith leaving too many games due to injuries this past season.
Change the sliders. They make a big difference...
When playing on heisman difficulty, do they still have the linebackers do those ninja leaps where they jump 6 feet in the air to knock down a pass? That pissed me off the most.
And I am playing on baby, All-American mode. Its like those fuckers are jumping on my trampoline from the back yard circa 1996. Assholes.
... Hit stick still sucks
Gerg taught hitstick. Greg teaches X to wrap up. That's what you want.
Did anyone notice the new touchdown celebration where the player takes a knee like Denard does? I've only seen it in Road to Glory, but it happens about every time I score a touchdown. I'm pretty sure one of the leading developers is a Michigan alumn...
Does anyone else feel like Heisman difficulty got harder? I skipped '11 so maybe I needed some experience from that, but coming from '10, it just seems way more difficult. Western Michigan was giving me trouble.
I've been happy if your having drop balls turn catching to conservative and user catch them. Great indepth mode and creating a play book is awesome for me. They paid a lot of attention to detail and I love it. I just need hoke to get fired in that game so my offensive coordinator from Toledo can take his dream job as the head coach of the maize and blue lol /s
I do that and it still doesn't help. It's not like they're dropping every pass, but it's much worse comparitively to last year.
How is the online play? Worth my $60?
I feel like the zone coverage makes the game worth it. Zone was abysmal in the last game to the point where I was missing 2-3 passes a game. Now It's considerably harder to pass the ball.
I've been really happy with it so far...with 2 notable exceptions.
1) Terrelle Pryor is still on the Buckeyes. I know this will be rectified with updated rosters, but I found myself wanting to yell "FREE TATS!!!" at the TV while I was playing the Buckeyes.
2) I didn't like that Denard didn't have dreads. Little qualm, I know...but c'mon...how hard was that one to do?
What I really like is the running game vs. last year's edition. I actually feel like there's a reason to hand the ball off and get the opposing D to start inching in to stop it and bang 'em with some quick passes to the TE for a quick 10-15 yard gain. If they drop deep; however, Denard is going to make 'em pay with a 20 yard scamper. He does get hurt a lot in the game though....which, while true to last season, sucks - seeing as I have it on good authority that he's made of pure adamantium this season.
Truth be told, I like it a good bit better than last years, but it's very evolutionary - with little that is a huge leap forward from previous editions.
Give Denard Face 12 in the edit rosters page and he'll have dreads.
Does face 12 have a dazzling smile?
It only gos to face 9 for me (none have dreads) with Denard. Other players have them and more faces to choose from... Devin Gardner has dreads available.
Does this have something to do with not being online with my 360 at the moment and I need an update for Denard's dreads?
This game is really good I think. My main complaint is it seems too easy to throw the ball deep. Even on Heisman, if you just call four verticals everytime there is almost always someone open. The safeties don't turn and run when someone is going deep nearly fast enough.
In the past couple games, if you call 4 verts every 3 plays, almost everytime at least once a guy will be open. I try not to do that and mix up my play calling to make it more fun, but if I ever need to, I just do that. For example, I modified my schedule as Michigan to play at Alabama in Week 3. I was down 6-3 with 30 second sleft on Heisman, ball on my own 32, no TOs, so I call 4 verts, and I score on a 68 yard pass to Vincent Smith. They need to change that,
Is that better this year? The thing I didn't like about '11 was that most recruits were just bad players (3 stars were basically maxing out at 80). So after 3-4 seasons, you had an incredible disparity between the 5 star recruits and the 3 stars. Most teams became all B-/C+ after 4 years.
Have they improved that at all?
It got to a point where FCS schools were regularly beating lower tier FBS schools. I haven't simmed far enough into my dynasty to figure it out, but I doubt it. My guess is it's still there.
Since they improve every year?
I still saw recruiting battles with Bama, Texas, OSU, USC. Maybe the 2nd tier teams have gotten suckier, but they were still recruiting well.
Basically feels like NCAA 11 with minor tweaks. The tackling system is a little better, zone defense makes passing a little tougher, and shotgun running is more realistic.
Also, the quarterback doesn't have that stupid looking stance when he's in the shotun anymore, which makes me extremely happy. (I know, pathetic)
On another note, would any PS3 users like to create an online dynasty? I don't have the time to run it, but I would love to participate.
There were 2 threads, one for each system, being started.
Michael Floyd is on the roster... very telling.
played 1 play, denard out for season.
WMU: 2 scrambles, denard out for game. Vincent smith gets 150 yards against broken vertebrae, out for season.
First half Notre Dame, denard strains abs, out for half.
Whenever I do my dynasties I just turn off injuries. Problem solved.
I really like the game too. My biggest problem has been my defensive linemen jumping offsides whenever my opponent does a hard count. I can have the gameplan for the D-line on conservative, and they will still jump.
It is really strange.
It seems like they amp up the difficulty unfairly for some games. Playing as SDSU, I will be able to put 500 yards on Wyoming, but against Colorado State, they would play a three man front and the nose tackle would split the double team on nearly half of my runs. Running can be so difficult in some games that I just completely avoid it as 75% of them are drive killing losses, and the other 25% go for 2-4 yards.
Another problem I have is that they seemed to over do it on the defensive backs this time around. Receivers won't even make an attempt for a ball that is slightly over their head (I know I should user catch), but I have two or three interceptions a game (against the odd team it wants me to lose to) where my receiver got a step on the safety, yet he makes up the ground and makes a leaping Willie Mays catch for the interception. I was throwing about 5-6 interceptions a game at first. I have cut out the really bad ones, but I am still getting those few where the defensive back goes Dean Cain on me.
And the screen play is completely busted.
They fixed a few of the major problems, and it feels like an improvement, but it really feels like you have no chance to beat an equal team on the road or a higher ranked team.
I'm starting out low as an OC at Western Kentucky... My QB and HB have never made it out of the first quarter without an injury through 5 games. I think I will run out of QBs. Prepare to either turn injuries off or build your team to have at least 6 QBs. At least with Michigan as a worst case scenario you can go to Gallon at QB. Western has nothing.
No, but you can mess with the Head Coach's prestige and such now. So you can make him an a-hole and a fool, but you unfortunately can't hurt the school.
Perhaps you could demote TSIO to the Sunbelt...
I didn't know about the new playbook feature- I have always wanted to create my own playbook. Now I can. Awesome. Picking it up Friday.
Didn't want to start a new thread (someone feel free to do so if you think it deserves one) but gaming tailgate has a preliminary roster out. Looks like they will release another roster with more edits made but these will suffice for now. Enjoy!
Patrick Morty - For 360 Users
gamingtailgate - For PS3 Users
the fatigue in this game is absurd too. You scramble one long play with denard, and devin comes in to relieve him the next play
I wouldn't have a problem with this is he ever recovered without a time out; sadly he doesn't.
I would wait for the OS community rosters to be completed, since they have corrections such as players being removed from teams(I am looking at your T.Pryor) and correct depth charts. I read in post there that the community ones are about 90% done, which means it will only be a couple of days before they are completed. They are better than just the named ones.
I'm in my second season as UM. I did custom conferences to add ND and Mizzou to the B1G. Turning injuries off would be a good idea, as Denard gets injured way too often. I have to use Bellomy a ton because I redshirted Gardner.
Overall, I'd say it's a good game (I made the jump from 10 though). The animations are much better as far as running, catching, and tackling go. Recruiting is more difficult but once you put together a really good season or two it becomes easier. My first season I only signed like 16 recruits and none of them were five stars, mid-season I have 3 committed already. All WR's though haha
injury rating. He will still get hurt here and there, but not every other play. I doubt he gets hurt as much this year anyways, since he won't be carrying the ball as frequently.
Ouch, a bee sting. Guess Denard has to sit out the drive.
Goddamn. It would be nice if EA added injury/fatigue *sliders* instead of just on/off.
You can edit your rosters and change the settings.
You can edit your rosters and change the settings.
but I'm not sure if it is just my Xbox but it has been freezing a lot in the past two daays
last years edition was okay but I'm excited about picking this year up. Seems like a mixed bag but I can't resist DR running wild.
I've been playing a lot with one of my co-workers and he continually tears me up with the screen play. I'll be in a base defense with no blitz and he'll still rip off 2-3 50+ yard screen plays every game.
The dropped passes suck too. I also hate how when a DL pwns an OL they just lay on top of them instead of actually making a play. Safeties getting their knees getting taken out 30 yards down field is getting old too.
Are they going to create a patch for injuries???? because players are getting hurt way to often
Custom playbooks are really glitchy and will sometimes go completely blank in the game.
Player and coach progression is apparently screwed up.
Taking a spot as a coordinator results in the amount of plays you get being massively screwed up.
Shotgun running is still really difficult.
Option game seems to be worthless.
Psychic defenders will reach up and intercept balls at the exact right moment without ever looking at the ball. Also, LBs will still intercept balls 20 ft over their heads (apparently they come equipped with rockets up their asses)
The new bullrush animation is awful; it gets triggered way too often and if you trigger it on a running play, the running back will run by you because the animation takes too long.
These are just the problems I've found so far. Some of this stuff will probably get patched, but it's ultimately what we're stuck with because of the exclusivity deal and EA's laziness and ineptitude. I went back and played NHL 09 the other day, and it's amazing to see how much better NHL 11 is than 09. In comparison, NCAA 10 and NCAA 12 are basically the exact same games. It's really disappointing that I can't take my money elsewhere and get a college football fix.
Shotgun running is amazing in this game, especially the option game. The major glitches will be fixed in a week or two with a patch. Don't throw into tight coverage and it won't get picked off.
What level are you playing on?
And thanks for the great advice for passing ...
I started on on AA then moved to Heisman (as I always do until I get the changes in the game locked down). Now, I'm moving back to AA with slider sets because I've heard that's a better game experience and possibly tougher than Heisman.
Where the opposing team punter kicks half of them out of bounds, and the one's that aren't, you can never get a black to prevent you from being hit when you catch it, or after you run for 5 yards?
What I've learned from NCAA 12:
Hopkins should start. He excels at MANBALLLLL (BRAWRRRRRRR!)
It's easier to kerplode out of a double team than beat a man one on one. This is true if you are Mike Martin or Blake Countess.
Denard is made of paper mache.
If You make your pre snap reads, the spiffy new zone coverage can still get carved up. This includes reading the line first. That said, its much harder than the old "count to three and throw to the slant" method from previous versions.
I heart Denard scrambles. Except for the part at the end where all his bones get broken.
The injury thing is my only serious complaint. Someone looked at Denards injury bug last year and asked "Are his injuries the result of asking him to take so much punishment and strain that we should be glad he can still speak english, or is he just a big sissy?" It's pretty clear how they answered that one. I need to remember to check the "injury" statistic for the whole Purdue team, just to see if they were consistent.
This is not to say I'm unhappy. The changes are great and the game feels more physical than ever. You can actually run a decent defense in multi now and most of the cheese is gone/ Overall, very well done and another step forward for the franchise. Horray for CFB Methadone!
I suggest people try the slider set here
I just played the best game I've ever played and got an instant classic score of 1903. It's fun, it's challenging, it's fair.
just played my first game online..i think they got Vincent Smith confused with Denard. 12 carries 198 and 3 tds...
Blitzes always get there and quick..I like the custom playbooks..