Hello all. Long story, short, in two weeks a group of "co-workers" and I will play in a flag football tournament. Tournament Details: 7-on-7, double elimination, 80 yard football field lenght but half the width, QB can rush IF the defense blitzes, 20 yards for first-downs, four 8 minute quarters non-stop clock with a half-time, one timeout a half. Ask, if I'm forgetting something.
If it were a group of athletic males and some had football backgrounds, I wouldn't be here. The team, however, is exactly NOT that. It is a: cluster of a few athletic males (myself included), a few guys who know nothing about football (but are slender and agile), and a load of females. I'm not one to look down upon females' physical abilities, let's get that out of the way. I am a realist. Some of the girls/women will do just fine (physically), but most know nothing of the game. I also will not get into the politics of this team but this year we're shooting for equal playing time and all the rainbows and butterflies that go into team sports (though, come gameday, we'll see how long that lasts).
The competition: Teams are mostly teams full of athletic, young to middle aged males who are out to WIN.
We are having a practice Sunday and that will probably be it before we play in a few weeks. I am not the coach, but one (THE one) with football background; obviously not the best background becasue I'm here asking for help. I will probably play quarterback and secondary on defense. I guess I'm asking if anyone here has any suggestions on how to make this team go out and play in a respectable way. Has anyone ever assembled something of the like and if so how did you go about it?! Is it a lost cause or are there ways to assemble somewhat of a playbook for players who know little about the game? Zone defense will be the way to go as far as that's concerned.
I've thought about using the simple passing tree and trying to teach that to everyone and as a QB pre-snap yelling out routes down the line to the 3-5 recievers going for routes. (A quick refresher, 0-9 are pre-assigned routes 0=drag to middle 1=drag to outside 2=slant 3=10 and out 4=10 and in crossing route 5=hook to outside 6=button hook inside (10yds) 7=flag foute 8=post route 9=Fly route), with a few more routes added for the guys who can mentally handle them (slant-and-go, seam routes, reading defenders and picking a route, etc).
Sorry for this novel of a post. If I get little feedback I'll assume you all think I'm eff'd....and I will agree and be on my merry way.