Arkansas screwed by clock like M vs. Rutgers

Submitted by Gulogulo37 on

Did anyone just see the end of the Arkansas - Alabama game? Alabama was trying to kill the clock. There was 1 minute left with the play clock about expired on 3rd down and Bama got a false start. Then the clock started running again, and even though Alabama didn't get the 1st down on the next run, it was still enough to run out the clock completely. Arkansas would've barely had any time at all but still. Unbelievable. What the hell is with that rule?

Gulogulo37

October 11th, 2014 at 10:38 PM ^

What's to stop an underdog with a 7 point lead at the half and getting the ball in the 2nd from intentionally false starting until the end of the game when they have to punt it away since the game won't end on a penalty? I'd love to see that.

Muttley

October 12th, 2014 at 12:16 AM ^

on page 54 (FR-54) of the rulebook

http://www.ncaapublications.com/p-4309-2013-and-2014-ncaa-football-rule…

(Check the "Download PDF (FREE)" box and you'll be able to download a PDF of the rules.)

Unfair Clock Tactics
ARTICLE 3. The referee shall order the game clock or play clock started or stopped whenever either team conserves or consumes playing time by tactics obviously unfair. This includes starting the game clock on the snap if the foul is by the team ahead in the score. The game clock will start on the ready-for-play signal after Team A throws an illegal forward or backward pass to conserve time (Rule 3-3-2-e-14) (A.R. 3-4-3-I-V).

It's shocking how that paragraph has gone unheeded by the refs in at least three games in two weeks. Perhaps the rulebook should be rewritten so as to place the above paragraph on the same page as the rule for when to start the 25 second clock, which appears on page 47 (FR-47).

c. 25-Second Clock. If the officials signal the game clock to be stopped for any of the following reasons, the referee shall signal (one open palm in an over-the-head pumping motion) that the clock should be set at 25 seconds:

1. Penalty administration.
2. Charged team timeout.
3. Media timeout.
4. Injury timeout for a player of the offensive team only. The play clock is set to 40 seconds for an injury to a player of the defensive team.
5. Measurement.
6. Team B is awarded a first down.
7. After a kick down.
8. Score.
9. Start of each period.
10. Start of a team’s possession series in an extra period.
11. Instant replay review.
12. Other administrative stoppage.
13. An offensive team player’s helmet comes completely off through play. The play clock is set to 40 seconds if the helmet comes completely off a player of the defensive team. [Exception: If there is an option for a 10-second subtraction in either half the play clock is set at 25 seconds for any player.]

When play is to be resumed, the referee will give the ready-for-play signal [S1] and the play clock will begin the 25-second count.

Gulogulo37

October 12th, 2014 at 1:51 AM ^

Wow. I thought it was called right becase for one thing, it happened in both of these games without the coaches going nuts. And also because on Hoke's call-in show or whatever it is, he was asked about it and he said he got an explanation but he couldn't remember. It was the moment of zen in the latest diary piece by Seth.